

#CLASSIC SNAKE JEWEL GAME HOW TO#
Muddled Casino - Figure out how to move the cards off the table in the correct order to beat the house.Ĭritical reception Windows version.By right-clicking or left-clicking on a hexagon position, all 6 adjacent hexagons will rotate clockwise or anti-clockwise respectively. Spring Weekend - Arrange the garden critters into a certain pattern before your moves run out.Charmer - Charm snakes to a vine to make their pots disappear, without letting the lids fall and create another pot.Bonuses are scored for hitting discs when they are smiling, "turned on", or about to explode, etc. Color Collision - Control a ray of light and hit sun-like discs of matching colour.The game can be played in a training mode which allows you to walk the 100 colour mazes collecting all gems without a time limit. When the player selects an arrow-key, the robber will move to the nearest square if available in that direction that has a colour in common with the current square. At any time a robber occupies a square made up of up to 4 different colours. Jewel Chase - Steal as much loot as possible before the other, computer-controlled robber does and get to the exit first or the player loses.The game continues until the queue of shapes waiting to be placed fills up. When this is done, all shapes used to form the row will disappear. Lineup - Various pentominoes composed of sports balls must be placed on the playing field to form a continuous row from one end to the other.The player lifts rats off the 'conveyor belt' onto rotating spokes, and then releases them again in the best order so that they will exit and the playing area is not overrun. Rats will only exit if they line up in specific patterns such as three in a row of the same colour. Rat Poker - Coloured rats enter and walk clockwise around a playing area.Mixed Genetics - Breed mutated animals in groups of three to create pure animals.Finty Flush - Fill a 4×4 grid with predetermined combinations of marbles before the screen fills up with too many marbles.Fringer - Untie all the knots in a stage before a knot is pushed to the bottom of the screen, at which point the game ends.Controls vary from game to game - each game uses either the keyboard or the mouse. They use MIDI background music and digitized sound effects. Each game in the collection runs in a window using 256 colors.
